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 Iranti, Drayith

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Muffin? (Drayith)
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Muffin? (Drayith)


Posts : 42
Join date : 2009-07-07
Age : 35
Location : As close to Courtney as I can be.

Character Stats
Body:
Iranti, Drayith Left_bar_bleue300/300Iranti, Drayith Empty_bar_bleue  (300/300)
Mind:
Iranti, Drayith Left_bar_bleue300/300Iranti, Drayith Empty_bar_bleue  (300/300)
Stamina:
Iranti, Drayith Left_bar_bleue300/300Iranti, Drayith Empty_bar_bleue  (300/300)

Iranti, Drayith Empty
PostSubject: Iranti, Drayith   Iranti, Drayith EmptyWed Aug 12, 2009 4:35 am

Magic Used: Telekinesis
Spell Name: Grab
Mind Cost Points: (To Be Edited)
Stamina Deduction Points: (To Be Edited)
Description: Grab is one of the most basic techniques of telekinesis; it is the ability to 'grab' an object with the mind, then move it around at will. The larger an object is, the longer it takes to be grabbed. Although grabbing an object takes effort, when an object is held is requires only his focus to manipulate.
Pros:
1: The ability to manipulate any non-living object. (Includes plants)
Cons:
1: Takes time for an object to be grabbed, the larger it is the longer it takes.
2: Cannot be used on living beings. (Other than plants)
3: Drayith must be able to focus on the object.

Weapon/Magic Used: Monochrome Daggers / Telekinesis
Technique: Knife Throw
Body/Mind Cost Points: (To Be Edited; should drain from both.)
Stamina Deduction Points: (To Be Edited)
Description: Drayith will throw one of his knives and boost it with a telekinetic grab, the result being a dangerous projectile that can follow a target. Due to the simplicity and his trained use of this technique, it only takes as long as is required for him to make any sort of throwing motion.
Pros:
1: Quick and easy to use.
2: Thrown weapons can actively seek a target.
Cons:
1: Requires him to throw at least one knife, lowering his close-range fighting ability.
2: Just like grab, he must be able to focus on the knife to keep manipulating it. This also lessens his close-range fighting ability.
3: Cannot be used in Tiger Demon form.


Magic Used: Telekinesis
Spell Name: Block
Mind Cost Points: (To Be Edited)
Description: Drayith will do a back-handed slap with one hand, which is boosted with his telekinesis to create a short-term barrier.
Pros:
1: A quick defense that can block both physical and most kinds of magical attacks. (Things like hypnosis and telepathy cannot be blocked)
2: Stronger in Tiger Demon form.
Cons:
1: Requires that his hands be free to 'swat' with.
2: Being a beginner's technique, it is fairly weak.

Magic Used: Telekinesis
Spell Name: Flight
Mind Cost Points: (To Be Edited)
Description: Drayith will use his telekinetic powers to move his own body around at will. This not only enables flight, but can boost his speed as well.
Pros:
1: Allows him to gain a height and speed advantage.
2: Can be used to escape.
Cons:
1: Requires him to be focused.
2: Cannot be used on anyone else.
3: Cannot fly in Tiger Demon form; speed boost only.

Magic Used: Telekinesis
Spell Name: Flying Fist
Mind Cost Points: (To Be Edited)
Stamina Deduction Points: (To Be Edited)
Description: Drayith will make a punching motion, and at the moment his arm is fully locked into a punch, a moderate blast of telekinetic energy flies off of his arm. It moves rapidly in the form of a blurred, white-tinted oval, six inches long and four inches wide and high. Capable of decent bruising, able to break bones in extreme cases.
Pros:
1: An effective ranged attack.
2: Can increase the power of an actual close-range punch.
Cons:
1: Requires a lot of effort to perform.
2: It can only move in a straight line from point A to point B, no arcing or changing direction.
3: Cannot be used in Tiger Demon form.
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